I have been an irresponsible blogger for a long time. This address is owned by me for a long time, yet I haven't shared anything. Well this is my first entry, so let's try to sum up the first 11 months.
The year was 2014, and the month was March. I began Puppeteer: Shadowplay with a friend for a course in Middle East Technical University of Game Technologies master program. He is my friend from undergraduate, computer engineering. We met when we were freshman. I told him that we should take this project serious, not consider it as an assignment and at those first days we decided to make it for Steam. We made the early design with him, I was overly motivated at those first days that some days I was working all day and night.
At the beginning, I thought simple 3D models with orthogonal camera would be a good idea which was terribly stupid. I tried to make what 2D vector design does with 3D models. The only reason was I knew how to simply model and add skeleton in 3D but not in 2D. But at those days I finished all the graphics enough for a prototype like in 3 weeks, keep that time in mind that I will be referring it afterwards. I think it was May, my friend decided not to participate in this project after the term project. I was alone to continue the project, which was something scary at that time. I have never been alone in something this important for me.
One of my favourite scenes from cinematics
Website: www.baltastudios.com
Facebook: www.facebook.com/puppeteershadowplay
Twitter: https://twitter.com/InfoPuppeteer
My current goals is to establish some network and then launch a crowd funding campaign at the same time with Steam Greenlight campaign. Hopefully things will go well and I will be able to have enough money to work with an artist of fantasies.
Feel free to reach me from this email address:
info at baltastudios dot com
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